@Daomei: I admit it was a gross exaggeration from my part to imply the exact skill level "250" is needed for those activities. Instead I should have said a high level that is close enough to 250 for the math to work in your favor. Your mileage may vary, but 225+ would be a good base (with the exception of competitive pvp and Pei-Ruz, you do need 250 for those).
But to me you saying things like players with less than level 100 going on an NPC boss hunt (just to pick one example so this reply doesn't get too long) and being useful means we have very different understandings of the word "useful" in this context. Maybe I should have made myself clearer. In the open public hunts the players go in with a massive number advantage. It's an over kill. An activity that was designed for a guild to tackle is being done by the entire server. Try to do Aen with 14-15 toons and see if that lvl 100 will be as helpful.
I've been playing this game on and off for almost 8 years and I feel the same sometimes as well. I'm not saying your original OP suggestion is the best way to go about it, but I see nothing wrong with the idea of minimizing the grind and making XP faster in principle. As long as there's enough fun stuff going on in the game to keep players interested and using those skills.
Most of the disagreements I see against your suggestion seem to be either:
1) Making XP faster is against the difficult, challenging nature of Ryzom. That's what I've been trying to rebuke with my posts. Or;
2) If XP is faster, players will finish all skills too quick and won't have a purpose in playing anymore. That's also a bad excuse to me, and that's why I cited EVE as an example of a highly successful game (the most successful sandbox at that) that doesn't require you to grind skills in order to keep you logged on playing. The idea that MMO's should be about grinding skills and levels is a very antiquated one.
But to me you saying things like players with less than level 100 going on an NPC boss hunt (just to pick one example so this reply doesn't get too long) and being useful means we have very different understandings of the word "useful" in this context. Maybe I should have made myself clearer. In the open public hunts the players go in with a massive number advantage. It's an over kill. An activity that was designed for a guild to tackle is being done by the entire server. Try to do Aen with 14-15 toons and see if that lvl 100 will be as helpful.
Eikn
We just have to accept that our glorified game is not perfect in every aspect as we believe it to be.
I've been playing this game on and off for almost 8 years and I feel the same sometimes as well. I'm not saying your original OP suggestion is the best way to go about it, but I see nothing wrong with the idea of minimizing the grind and making XP faster in principle. As long as there's enough fun stuff going on in the game to keep players interested and using those skills.
Most of the disagreements I see against your suggestion seem to be either:
1) Making XP faster is against the difficult, challenging nature of Ryzom. That's what I've been trying to rebuke with my posts. Or;
2) If XP is faster, players will finish all skills too quick and won't have a purpose in playing anymore. That's also a bad excuse to me, and that's why I cited EVE as an example of a highly successful game (the most successful sandbox at that) that doesn't require you to grind skills in order to keep you logged on playing. The idea that MMO's should be about grinding skills and levels is a very antiquated one.
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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."