Shangfan
Ryzom is not such kind of game, and won't be. Btw, I do not consider 2 weeks til master a hamster wheel. Those of us who are achievement addicts clearly have to grind, and those who do have fun. Those who don't may achieve the necessary minimum of masters, or even high levels without masters, and engage in other activities like roleplay, explorations, harvesting, or PvP. They cannot request to get a Spirit of War title within a few days.
I hear people saying a lot that Ryzom doesn't have an end game and it's all about the journey. While that's partially true, any MMO, no matter how theme park it is, can be played that way. But Ryzom does have an end game. A very clear one. Digging supreme q250 mats, scouting and killing q270 bosses, going on NPC boss "raids" for mara armor, PVP in supernodes and OP wars. All of those are end game activities. It's what people do when they master what they wanted to master. And while you can participate in those with a lower level toon, you'll be pretty much useless and more often than not a hindrance to your team (a heal 150ish can be helpful in some of those, but still nothing decisive).
The truth is that people join an established guild, and all their guildies are getting calls for boss hunts in high level zones, going on OP wars, etc. And new players feel like they need to get at least a couple masters to be able to keep up with the guild. But after they get 1 or 2, they realize they need at least a few more.
A PVE'er who just wants to do the basics needs 250 in ele, 1 melee, a 200+ heal (250 if he wants to do Pei-Ruz though), and at least one 250 in forage (but preferably one in PR as well if he wants supreme gear). That's 4-5 masters.
If you actually want to craft, add more to that. If you want to craft armor or jewelry, good luck with the grind. =P
If you want to compete in high level PVP and be really well rounded and ready for any situation, that's closer to 13 masters.
Sure, there are games more grindy than Ryzom and that's the nature of MMOs. But sorry, the above is very grindy to me. I have seen several people quit Ryzom throughout the years because they couldn't take the grind, and the community here just dismisses the issue as players who want easy mode.
And what you describe is not passive training. In EVE you choose a skill, put it on the queue, and it will train automatically, even if you're logged off. You don't have to do anything else. You're free to do other stuff in the game you enjoy. Mining, crafting, pvp, RP, exploration, whatever you want. There's no mandatory skill/level grind before you can access certain content in the game. I'm not an EVE player, FYI. Just tried it out some time ago. But it's a good game design and I wish more MMO's did that.
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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."