IDEAS FOR RYZOM


Raise the maximum experience limit.

Even though your calculations are extremely favoring your point of view, they clearly show that a normal player would be forced to grind for one whole month at 2 hours a day in order to get one master. That is two hours of doing nothing but constantly grinding monsters that are not even hard to kill.
What about occupations? What about PvP? What about guild life? What about fame? What about crafting and harvesting?
I can't farm two hours every day just to enjoy the game like the others do. I can't farm two hours a day for half a year without doing nothing else just to wield 3 different weapons, heal and deal some damage.

The point is not if it is possible, the point is that it is neither challenging nor fun. It is just extremely repetetive. And who is gonna craft all the stuff I am using? Who is gonna harvest all the mats if I don't have time for it?
You can't say this is in any way justified or purposeful. I don't want to grind one weapon to master and stick to it for eternity because leveling is just too boring. I want to be free to do whatever I want to do without needing to grind for more than one month just to use the weapon on a level the community expects me to. What happens if I notice I don't like 2-hand weapons? Should I be punished by having to level 1h sword + dagger? (Which are two masters by the way!) Giving me the opportunity to get more experience simply makes the choice to level another weapon easier. The other option would be to leave the game, because the grinds are in no way justified. Which is exactly what many many people do. I want to change that.
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Last visit Tuesday, 26 November 04:48:44 UTC
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