IDEAS FOR RYZOM


Raise the maximum experience limit.

Exactly. It's not difficult. And even worse: once you've done it for the first time, the next time it will be even easier, giving the same amount of experience over and over again. After your first master you can fight monsters that give 6k from 20-200 with little to no effort. It's just not even rewarding at this point. You hit your melee stanza and return after 1 minute to get your 6k exp and start hitting the next Cratcha. If it would be profitable to TRY to kill higher monsters for more exp, there would be a new sense of reward. If it would be profitable to hunt Kinchers instead of Cratchas, I might try and feel challenged again. THIS is what I am talking about.

We have to make the game more fun in some aspects to keep the new players and also keep the old players. We have to give new players a chance to catch up to the old players to take part in every aspect of the game. And I also think that this change is actually quite urgent. We need it now, where we still profit from incoming Steam users and while the requests for restoring characters are high.

I would love to get a response from the Ryzom staff on that matter.

How difficult would implementation be? Does the Ryzom staff also think about the new players and recurring players?
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Last visit Tuesday, 26 November 06:33:50 UTC
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