Irfidel:
Hey, I hear you. Playing difficult games is rewarding in its own way.
But .. such a game will never achieve mass attraction. It's simply not possible. If you need any significant number of people, you have to soften the edges, and leave some hardcore nuggets of pain for those who enjoy that.
Really, this topic here reminds me of an older one, almost to a T : Why I will never pay to play Ryzom. Back then, right like now, older players told the new one that things are exactly as they're supposed to be.
Well, to me it's pointless to watch the same arguments unfold again and again. Good luck keeping Ryzom like it is. I hear a slow death is preferable to changing one iota.
Hey, I hear you. Playing difficult games is rewarding in its own way.
But .. such a game will never achieve mass attraction. It's simply not possible. If you need any significant number of people, you have to soften the edges, and leave some hardcore nuggets of pain for those who enjoy that.
Really, this topic here reminds me of an older one, almost to a T : Why I will never pay to play Ryzom. Back then, right like now, older players told the new one that things are exactly as they're supposed to be.
Well, to me it's pointless to watch the same arguments unfold again and again. Good luck keeping Ryzom like it is. I hear a slow death is preferable to changing one iota.
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