Well I hate to spoil this, but I will.
Personally i disagree with it.
I have only mastered three melees including Launcher fight. I have mastered 2h sword and 2h mace.
Yes, I dread training and training to master another so,
what I did was explore other aspects of the game and mastered them, such as all the Occupations! Or there is many many other things to try out even if they seem HORRIBLE to try!
I think it is great to be forced into trying other things just because you hate the Idea of grinding up another level of some fight skill. Now that being said, I love the Idea of having my 2h mace mastered now because now I can kill Cuttlers and Gingos effectively whereas before they were resistant to slash attack. Also, I mastered Launcher so now I can be effective and causing a neusance at OP fights when I choose to participate. Next I want to level up my spear/pierce attack because other creatures are weak against that. I dread it, but it makes me DO other things in the mean time and I find I like those other things after I try them. Yes, even digging!
And, I have been playing this game for 6 1/2 years, so it is keeping me entertained. Albeit on a slow slow progressive time scale, which in hindsite, it a pretty good idea otherwise I would probably leave the game if i mastered everything. That is what I would call boring.
If we had increased exp per kill, then you would have multiple players reaching master in all skills much faster. The people I know who have done it have taken a long long time to do it and yes they still play, but only because they miss people.
So, the long time range can be seen as one facet of the End game in this game. That is to train, or not, and have fun. If you don't like grinding, then do something else that is fun in this game. Try recipees, crafting, Occupations, getting involved with events, Politics, roleplay with the Lore. Tune in to Ryzom forge meetings so you can contribute. Learn ARC so you can develope events, add graphics to the game, volunteer for events, write your own storys, poems, missions, etc. There is so much to do, and to me, the dread of grinding forces me to explore the other possibilites.
So sorry, I like everyone to contribute ideas and hate to spoil any, but this is my reason for saying no, I don't necessarily like the idea.
Personally i disagree with it.
I have only mastered three melees including Launcher fight. I have mastered 2h sword and 2h mace.
Yes, I dread training and training to master another so,
what I did was explore other aspects of the game and mastered them, such as all the Occupations! Or there is many many other things to try out even if they seem HORRIBLE to try!
I think it is great to be forced into trying other things just because you hate the Idea of grinding up another level of some fight skill. Now that being said, I love the Idea of having my 2h mace mastered now because now I can kill Cuttlers and Gingos effectively whereas before they were resistant to slash attack. Also, I mastered Launcher so now I can be effective and causing a neusance at OP fights when I choose to participate. Next I want to level up my spear/pierce attack because other creatures are weak against that. I dread it, but it makes me DO other things in the mean time and I find I like those other things after I try them. Yes, even digging!
And, I have been playing this game for 6 1/2 years, so it is keeping me entertained. Albeit on a slow slow progressive time scale, which in hindsite, it a pretty good idea otherwise I would probably leave the game if i mastered everything. That is what I would call boring.
If we had increased exp per kill, then you would have multiple players reaching master in all skills much faster. The people I know who have done it have taken a long long time to do it and yes they still play, but only because they miss people.
So, the long time range can be seen as one facet of the End game in this game. That is to train, or not, and have fun. If you don't like grinding, then do something else that is fun in this game. Try recipees, crafting, Occupations, getting involved with events, Politics, roleplay with the Lore. Tune in to Ryzom forge meetings so you can contribute. Learn ARC so you can develope events, add graphics to the game, volunteer for events, write your own storys, poems, missions, etc. There is so much to do, and to me, the dread of grinding forces me to explore the other possibilites.
So sorry, I like everyone to contribute ideas and hate to spoil any, but this is my reason for saying no, I don't necessarily like the idea.