IDEAS FOR RYZOM


Raise the maximum experience limit.

Hello friends!

What I am about to suggest may sound shocking at first, but please hear me out.

I propose to raise the max EP limit to 12000 (with cats).
The journey every player has to take on Atys is a fascinating, beautiful, fun thing to do. However, it is also a grindy one, which is not a problem at all.
To obtain a master in a certain profession is supposed to be something challenging and should feel rewarding. This is exactly how it is right now. Your first master in magic, fight, craft or harvest feels extremely satisfying to reach.
But getting your first master in a skill tree is not something after you stop walking around, it's not where the journey ends. Most of the times you don't even have enough skill points to get all the skills you want to have. This is where you start leveling other parts of the skill tree. Once you reached a certain point where you have enough skill points to buy all the things you want to use, you feel like you want to give something back to Atys, and especially to all the people that helped you along the way.
But you can't. What you can do right now is survive. You have one master, and that means you can survive on Atys now.
To obtain more level-ups should be easier now, and in most cases it is (looking at you enchant-leveling). But it's still very time consuming and keeps you from enjoying the game with all your friends, because to be a real contribution to a team you still need to level even more.

Why is a higher max experience limit a way to solve that?

The first thing you notice when you start leveling another profession after your first master is how you can slay monsters way higher than your current skill level. But it's not rewarding. It's actually boring. The challenge is gone, the reward is the same. This is the point where things get extremely grindy and boring. A higher max exp would reward the players that are able to slay monsters that are 30 or 40 levels above their current level. And they deserve to be rewarded, because they worked hard for it.
However, it would not effect those players without a master - they won't be able to slay such high monsters. They will probably still be stuck with their challenge of gaining even 6k EP.

So a higher max ep limit would profit those who have been wandering Atys for a long time and would leave those unchanged who are new to this world.

But there is more! There are many good reasons to change the exp limit.

1. There is not much endgame content. Players who have played this game for a very long time are often stuck with their current professions because they really don't want to level another skill to master. What they really would love to do is: use another weapon, harvest another region, heal their friends.
Make it easier for them to enjoy more aspects of the game!

2. New players feel useless once they reach their first master. It feels great at first, but this community is so great - you want to give something back. You want to get into the battle and stand by their side at OP battles. Sometimes, you just feel like dead weight, because you don't have the HP that players have that mastered magic and fight. You can't heal them, they are stuck with carrying you around. Most guilds like to help, but new players should be able to give something back.
Make them able to get a second master more quick to feel worthy in a battle!

3. Healing is one of the most rewarding aspects of this game, but it's also hooorribly slow to level beyond 200. Raising the limit opens up the possibility to fight monsters way higher and makes challenging teamplay available for all level ranges.
Make healing open up possibilities instead of just being something necessary between fights!

4. At very high levels you are stuck with killing monsters at your own level or only slightly higher than you are, resulting in something like 1500 to 3000 experience after cats. If you group up, you can double that experience to about 3000 to 6000. However: it usually takes longer than killing two mobs alone and is even more unefficient considering you could have someone heal you out of team, in some way exploiting the game mechanics. Raising the max limit would make players group up in higher levels if they want to achieve something faster, promoting teamplay instead of promoting exploiting of of team experience healing and/or damage dealing.
Make teamplay rewarding!


I think we can all think of more reasons why this change would bring some fresh wind into Atys and only very few reasons why it is a terrible idea.

I conclusion I want to point out that this change will profit old players and new players by opening up playstyles that have not been here before. Less people get bored by grinding after their first master and fresh players can enjoy the full range of the community more quickly. Teamplay will be more rewarding at higher levels and healer's won't be slaves, but a valuable contribution to this game you don't want to live without anymore.
Show topic
Last visit Tuesday, 26 November 06:55:11 UTC
P_:G_:PLAYER

powered by ryzom-api