IDEAS FOR RYZOM


Restricted-parking zones for Mektoubs.

Clarification : This restriction should only apply in cities or near roads/camps. Not somewhere where nothing important is around.

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The game rarely pushes me into not-walkable locations (sometimes when a mob attacks, but not by walking itself).

This means that the game knows where you can walk and it is possible to make negative zones in these polygons by substracting the shortest pathes between street-entries, quest givers and passages.

Passages are the shortest distance between 2 obstacles which connect not closer than 300m away.

If there are problems, Perhaps just TP meks to the next stable.
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Last visit Friday, 29 November 15:26:26 UTC
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