IDEAS FOR RYZOM


Walk to Marker Makro

Mobs migrate, so even if you could get one that avoided terrain, making an autopilot that could avoid mobs would be difficult at best.

More importantly though, the Ryzom Code of Conduct seems to take a pretty dim view of certain forms of automation. Section III, subsection 1 (Exploits and use of third-party programs) has this to say;

"Macroing"

Using macros which are not part of Ryzom's integrated macro system in order to make your character partly or completely independent of your direct control, is strictly prohibited.

My understanding of that section of the CoC is that, like most online games, the GMs/CSRs of Ryzom take a very dim view on botting. While having a macro that does something simple like target a specific entity then executes a certain action (careplan, follow, heal...) is fine, at a certain point the complexity of the script effectively removes the player from the equation and becomes a bot. And if the bot is playing instead of the player, a case could be made that the player is no longer even needed and that nobody would really be hurt if the player were removed completely (suspended or banned).

While there are a few things I would like to see a little more automated (like swapping jewels), I can see how adding certain things could (and inevitably would) be abused. I am willing to tolerate having to manually navigate dangerous areas in order to prevent those sorts of abuses. Sure, Water Carrier runs are a bit tedious, but being jumped by a hardcore PvP-er and his horde of botted alts while digging in PR would be even worse. With that in mind, the limitations on the macro system make sense, and the omission of sophisticated auto-pilot is likely more about ideology than technical limitations.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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Last visit Friday, 20 September 03:45:25 UTC
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