While melee is strong, there are a couple of reasons to have at least some magical talent.
1) DPS - While tanking is a vital role in a team at all levels, be aware that melee DPS is low enough that you may not be able to finish off some mobs before you run out of stamina if you train solo or get swarmed. If you plan to stay strictly-melee, you'll be a bit more reliant on teammates than you would with a wider skillset. Having decent enough levels in Elemental allows you to make enchants that will greatly speed your enemy's demise on those occasions when you are not in a team, or if you just like grinding faster. And if you ever decide to master Daggers or Hand-to-hand, you will want ele enchants as they are particualrly low in DPS.
2) Heals - It's generally good to have enough healing ability to at least be able to rez those in need out-of-battle. How much that takes varies depending on who you are trying to rez, but it takes enough to rez someone with 2700-6000 HP that you'll probably want at least 80 levels of Heal just to be neighborly.
It's also worth mentioning that you'll eventually be getting more Fight skill points than you can spend. Skill points are a bit tight at lower levels, but once Fight splits a bit, you can rake Fight points in faster than you can spend them. If you use your Magic points instead of Fight points for HP, then later on you will be using low-level spells in high-level battles if you want to earn the XP requires to get more levels of Magic to buy more HP, so you may as well use a few Magic points for spells and Intelligence if you want any sort of sustainable point-farming or to have enough healing ability to be useful. And that includes sap-heals so that casters can cast their own heals and allow all parties to have all their condition bars filled.
Melee can be quite potent at higher levels, and nearly every team has at least one tank if for no reason other than to keep the casters from being eaten as they nuke/heal. But if you go melee-only then you will be handicapping yourself, your teammates, and anyone who ever needs a rez by avoiding Magic entirely since Magic helps your fighting, your teammates, and hominity at-large.
Ele helps melee, and heals help everyone, so you'll want to do at least some Magic if for no reason other than to be a tankier tank and a good Atys citizen, but being melee-focused and playing the tank role in every battle you are in works just fine.
1) DPS - While tanking is a vital role in a team at all levels, be aware that melee DPS is low enough that you may not be able to finish off some mobs before you run out of stamina if you train solo or get swarmed. If you plan to stay strictly-melee, you'll be a bit more reliant on teammates than you would with a wider skillset. Having decent enough levels in Elemental allows you to make enchants that will greatly speed your enemy's demise on those occasions when you are not in a team, or if you just like grinding faster. And if you ever decide to master Daggers or Hand-to-hand, you will want ele enchants as they are particualrly low in DPS.
2) Heals - It's generally good to have enough healing ability to at least be able to rez those in need out-of-battle. How much that takes varies depending on who you are trying to rez, but it takes enough to rez someone with 2700-6000 HP that you'll probably want at least 80 levels of Heal just to be neighborly.
It's also worth mentioning that you'll eventually be getting more Fight skill points than you can spend. Skill points are a bit tight at lower levels, but once Fight splits a bit, you can rake Fight points in faster than you can spend them. If you use your Magic points instead of Fight points for HP, then later on you will be using low-level spells in high-level battles if you want to earn the XP requires to get more levels of Magic to buy more HP, so you may as well use a few Magic points for spells and Intelligence if you want any sort of sustainable point-farming or to have enough healing ability to be useful. And that includes sap-heals so that casters can cast their own heals and allow all parties to have all their condition bars filled.
Melee can be quite potent at higher levels, and nearly every team has at least one tank if for no reason other than to keep the casters from being eaten as they nuke/heal. But if you go melee-only then you will be handicapping yourself, your teammates, and anyone who ever needs a rez by avoiding Magic entirely since Magic helps your fighting, your teammates, and hominity at-large.
Ele helps melee, and heals help everyone, so you'll want to do at least some Magic if for no reason other than to be a tankier tank and a good Atys citizen, but being melee-focused and playing the tank role in every battle you are in works just fine.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.