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Guilds vs Solo Play

Just because something is possible, that doesn't automatically make it a good idea.

While it's theoretically possible to get all 63 skills mastered without any help from anyone, odds are that they still won't be soloing OP battles or 270-bosses. Those things require allies. You may be able to dig Sups without getting ganked by your lack of bodyguards, and I've seen 260-Named done solo (sometimes by me), but I have yet to see anyone solo Dante or take an outpost. And if you like using q250 gear with better-than-Basic stats, it takes long enough to master all crafts that you'll likely be dependent on others for gear anyways, even if only from the merchant.

Now, if you are talking about being un-guilded and having others help you with the things that cannot be soloed through bartering for goods/services instead of out of the sort of comradery normally associated with guilds, it becomes far more feasible. Of course, if you are constatnly playing with the same people, you are practically a memeber of their guild anyways. The only real benefit to that sort of "non-membership membership" is that you can buy a GH of your own and have 10k bulk more personal storage space than memebers of a guild that have to share that storage space with other members... though you could get nearly the same effect with alts if you don't mind swapping toons and shuffling stuff one bagful at a time.

I guess it all boils down to why you play online games at all instead of just unplugging your CAT5 cable and playing from your hard drive.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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Last visit Thursday, 19 September 01:42:05 UTC
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