I have not heard or read about any delayed-damage stanza.
There are acid/cold/… drain spells, but they are affliction and repeated damage, not delayed damage.
I recently found an entry to Darkmoor in Lakes. It has multiple areas in which you can move which overlap each other (you can walk on roots over the water).
I wish, such is more frequent in or around Tryker cities. A larger Darkmoor with outposts above the water for example.
Or it could be an embassy from the other homin races there.
There are acid/cold/… drain spells, but they are affliction and repeated damage, not delayed damage.
I recently found an entry to Darkmoor in Lakes. It has multiple areas in which you can move which overlap each other (you can walk on roots over the water).
I wish, such is more frequent in or around Tryker cities. A larger Darkmoor with outposts above the water for example.
Or it could be an embassy from the other homin races there.