In "Oblivion" and "Skyrim" you can adjust the range, damage, AOE, cast/cooldown
All those are available here as well, you'll get all the options as you level up. There are even 3 individual AoE types, for squiggly lines, circular areas and cones.
The tutorials items I got ruin any hope of crafting something better myself.
Whater in which I cannot dive for pearls, walk-ways under which I cannot swim through, cliffs from which I cannot jump into water.
In oblivion, you could level everything individually – swords, daggers, each spell
This isn't oblivion, and it isn't your "run of the mill"-asian fireworks show. It is also a very old game with some quite chaotic coding. Don't expect any significant changes to mechanics, models or areas.
That said, it is a very interesting place to spend your time, and you will find plenty of mechanics which simply do not exist in other games. There are plenty of bugs/features/tricks which can provide new ways to go about things.
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Gasket
"It's shite being tryker! We're the lowest of the low. The scum of Atys! The most wretched, miserable, servile, pathetic trash that was ever shat into civilization. Some people hate the Matis. I don't. They're just wankers. We, on the other hand, are COLONIZED by wankers. Can't even find a decent culture to be colonized BY. We're ruled by effete arseholes. It's a shite state of affairs to be in, Marceline, and ALL the fresh air in the world won't make any ****** difference"