IDEAS FOR RYZOM


Key-Combos (e.g: Allow to make move-keys context-sensitive to overlap with h ...

So, using SDFG for moving (insead of WASD or the arrow keys or the mouse, you can still (as you note) access the four keys above and the four keys below and the three to either side. That's a lot of keys. Why do you think you will need three times that many on a fast basis? As far as I can tell, this proposal is about accessing actions rapidly. Ryzom just doesn't need that kind of twitch factor.


I can easily access keys 1 - 6 on the number line. I use the mouse to move, space to target when I'm not using a macro, and I don't even feel the need to program QWERTY to correspond to SHIFT+<num>

If you manage to program this for yourself, more power to you, but I don't see it as being at all worth the limited time of the official devs.

And I still don't understand what you mean by "context" in your initial description.

-- my two bittts.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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