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Crafting Ranges

One formula which can be made fit for every craft by changing the parameters, yes.

Let's say the formula is y = a*x + b

The user enters the following:

Amp / Magic Focus a = 0.8 b = 20 --> 82% preview = 85 final
Jewelry / Protection a = 0.08 b = 0 --> 50% preview = 4 final
Sap Load a = 30 b = 0 --> 20% preview = 600 final (I don't know the exact values atm)

and so on... as you see some things are missing, like Quality for Damage and other stats. The final formula would be larger... I don't know if this approach is possible, just a thought I had to simplify programming.

arc

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