The problem seems to be that 'Free look' or holding down the right mouse button switches Strafe for Turn, so Strafe Left/Right is Turn Left/Right and Turn Left/Right becomes Strafe Left/Right.
So I just bound A and D back to Turn Left/Right for now and I'm using free look all the time.
I spoke to the Ryzom client developer and he said he'll look into it.
So I just bound A and D back to Turn Left/Right for now and I'm using free look all the time.
I spoke to the Ryzom client developer and he said he'll look into it.
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