Unique does not always mean useful, fun, or entertaining.
The people who keep playing this thing just means they're broken in the right way so as to fit in :)
In the game there are lots of features that are half-baked, underdeveloped, or generally unfinished and unpolished. There's a myriad of server-side bugs, MOST of the rites are not finished, do I need to go on?
Ok, mobs migrate. So what, is it such a core mechanic? It barely registers past a few actual implications for trekking. Enormous skill system that requires one to be a master of several skills before they can attempt pvp? When other games offer you an automated scaling of your character to max level, so you can have fun after a few hours, not after 4 months? Several stanzas that are literally useless or extremely niche?
Ryzom is a great game, sure. But when people dislike its unique features, they're not just being dumb. They're being practical.
The people who keep playing this thing just means they're broken in the right way so as to fit in :)
In the game there are lots of features that are half-baked, underdeveloped, or generally unfinished and unpolished. There's a myriad of server-side bugs, MOST of the rites are not finished, do I need to go on?
Ok, mobs migrate. So what, is it such a core mechanic? It barely registers past a few actual implications for trekking. Enormous skill system that requires one to be a master of several skills before they can attempt pvp? When other games offer you an automated scaling of your character to max level, so you can have fun after a few hours, not after 4 months? Several stanzas that are literally useless or extremely niche?
Ryzom is a great game, sure. But when people dislike its unique features, they're not just being dumb. They're being practical.
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