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Question about dynamic nature of world

Evilar
Seawe
Actually this is a really relevant question since Ryzom has been trying for years to be a truly dynamic world and bills itself as that. But in reality it is pretty static. Many of the more dynamic features proposed were just never implemented sadly. So players still can't clear short term trade routes to other lands, the outposts are still pretty static in design, new skill bricks haven't been added etc..

So the game play is still pretty static, broken up by live events which further a story which are said to affect the world but sometimes its hard to tell if they did.

Thank you for that concise Answer!

I think Seawe is correct. I haven't been playing since the beginning but I did read about plans that never got implemented to include more permanent dymanic gameplay systems. Such as zone territorial control by factions, player actions causing more permanent changes to mobs respawning locations/cycles, etc.

The live events are the most dynamic experiences you're going to get at this point (and some of the best in any MMO out there tbh). But due to the nature of traditional MMO gaming, even those cannot change or affect the status quo or the core lore too much.

I've seen this done in a MUSH before, and I think the only way to create a truly dynamic environment in a Lore heavy MMO like Ryzom would be to give the server a life expectancy or a deadline and then allow the story to proceed in more drastic and extreme ways.

Example: Matis and Fyros fight, Yrkanis gets burned to the ground in the aftermath because Fyros had more players and were more organized, Matis get pushed underground to make a temporary settlement in the Prime Roots, Goo gets out of control because of Black Circle experiments and Grove of Umbra becomes a completely destroyed Goo wasteland full of infected creatures, etc. Then after all this and the story has been told to a satisfiable conclusion, bam. Server reset and we start all over again (but keeping the toon skills and gear intact or there'd be no end of crying).

As it is, it happens more like this: Matis and Fyros fight a war, since Matis players are more numerous and better organized, they burn Thesos to the ground in the war. However since new players coming to the game expect the core lore to be intact, Thesos cannot stay destroyed forever, so after a couple weeks it's "rebuilt" and reverted back to its original state making the Matis feel like none of their efforts really matter in the long run.

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