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A lengthy consideration on Ryzom's status as a PVPer

Freddy ..

While I originally did not want to jump into the debate once more, my impression was not that Placio wanted to refute your arguments or to devaluate your proposals. He just found the naming funny, to my impression, and it was, indeed. It did, of course, show exactly what your proposal meant.

I would much welcome the realization of those proposals, yet it would be a lot of work. I believe all you told about game history on the NA server and later on Arispotle. I was not there at that time, but it resembles much I heard on Leanon concerning the same period. There, also, many PvE players left when PvP was introduced. Promises were reportedly made that there would be OPs to be won and maintained by PvE/RP means, but that was never realized. Btw., on Leanon, there were also player initiatives which granted OP mat access for guildless and non PvP players, especially the highly popular mobile traders' player event every week.

Yet, the situation nowadays is that PvE offers lots of opportunities, so does RP. I am playing now the sixth year, at insane accumulated times, but cannot say that there is nothing left to me to do on Ryzom (if this were the case, I could still join Ryzom Forge or Core, participate in development, documentation, and translation). I would welcome extensions such as new rites, missions, and regions, and I think they could raise the attractivity of the game and lure old players back. Same goes for the proposals you made.

The players who left in the 2005-7s due to the introduction of PvP won't come back, even if PvP were completely abandoned. And PvP practitioners are part of our community, so I consider it legitimate and important to address their desires. And as much as I welcome your proposals I do not see how they would improve the situation of PvP on Ryzom. When players are leaving because their expectations are not met, it is always a reason to consider improvements. So far, we read much about reasons discourageing PvP players, and some complaints seeming overblown to me, such as accusations that crafters and diggers wanted to expel PvPers. But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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