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A lengthy consideration on Ryzom's status as a PVPer

Tumbleweed
Or real game economy with all items being up for trading, which can be a sort of equalizer, but not in Ryzom, considering that dappers are worthless and any serious change on that front likely to be met with fires and pitchforks by the community.

This. They tried to make the economy work again during the merge, greatly increased the price of picks and tools, diminished the profit from selling junk craft and mats, etc. It did help a little. Dappers are worth more now. Specially for guilds that need dappers to declare OPs. Used to be before, spending 60 mil on a fancy tattoo was no big deal =P

But dappers can only be used for certain things, like TPs or OP wars. Outside of that they have no value. Because there's no dapper based economy of players buying and selling goods and services. I think a large part of that is due to the player base. Supply and demand. The player base is very small, so there is more availability of mats, bosses, supremes, etc, than players to use them. Guilds and friends give everything for free, from grinding gear all the way up to boosted OP weapons. That kind of kills any chance for a dapper based economy. If something like that existed, you could for example do Dante boss hunts with your guild, then sell a full Dante set for some 30 mil to a solo player who hates npc boss fights, and with those 30 mil you buy a boosted vedice axe from a pvp player who needs the dappers to go and buy a bunch of supreme materials because he hates digging. You get the gist.

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