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A lengthy consideration on Ryzom's status as a PVPer

PvP is very much about learning how to lose without taking it personally. Even when we have to invest millions of dappers and 4+ hours in OP fights, hours upon hours getting the materials for our gear, possibly years training multiple skill branches, and setting up multiple action bars.
There are 2 things that make it enjoyable for me 1) pvp can be combined with a moderate amount of role-play and 2) players are more of a challenge to defeat than AI mobs.
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Last visit Monday, 17 February 17:16:55 UTC
P_:G_:PLAYER

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