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A lengthy consideration on Ryzom's status as a PVPer

Haniel
Daomei: What is not logical is only thinking that a PvP is only killing each other. Helping a player by crafting his gear to be use in PvP is same as helping him kill his opponent.

Non sequitur. A PvP player giving me something of her/his PvP gained property - be it sup mat from SN, or OP mat - does not stop doing PvP by that. And when I am interacting with a player doing PvP I am not becoming a PvP practitioner no less than I am becoming a digger (I am one in my own right) by crafting focus armor and jewelry.

Your fallacy is that you judge PvP morally and think one has to do it or reject it. In fact it is not that way. PvP, like digging, crafting, mob and NPC boss (and named) hunting, and RP, is just an aspect of the game. It is an aspect some like and practise while others do not, or not often.

For me, players do exist, not "PvPers", "diggers", "crafters", "RPers" or whatever. All players do PvE (they cannot avoid it) unless they are exclusively sitting around and chat (which, then, is their legitimate choice as well).

When I craft something for somebody, I do not care whether she needs it for whichever legitimate activity in the game. I don't condemn PvP, I just don't practise it. Many do similarly, some choose to participate in OP fights only, or even are only part of a guild which does so. There is nothing wrong with.

The frontline PvP vs. non PvP simply does not exist. PvP in Ryzom plays a minor role than, say, in Eve. Yet there is no "PvE only" server as in many other games. Many if not most players practise at least some PvP or have done sometimes.

The quarrels and preoccupations like those Nehrie is employing of PvPer vs digger vs crafter vs game veteran or whatever may exist though, to some extent. They are similar to those between pre-merge community members evolving sometimes, fortunately, to an even lesser extent, nowadays. They are divisive and should be avoided or reconciled.

The original intent of the threadstarter was to find ways to make PvP more attractive. I support initiatives to do so, and read many of the contributions in this thread as ways how to achieve that, or to avoid wrong moves when trying to achieve it (e.g. offering rewards dragging "PvP farmers for reward" into PvP, which is a secure way to destroy fun for those interested in PvP itself). And I would suggest to go ahead in that direction and contribute in a constructive way.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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