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So... What's new?

Naema
There is hope!^

Indeed, sounds like there is. I get the feeling I might have come back at the right time. :) Here's to Steam and a possible, well deserved new chance for Ryzom that might come with it! :)

(no "massive re-write") Okay, that's kinda obvious, but since I didn't know how much already had happened in the past ... just checked the old forums, my last entry there is from december 2005... Wow, that long ago... I'm old!

(Lore) Yes, more story elements! Nice. :)

(Also, translating it in English, French, German, Russian and Spanish) Oh my - what's the original language it's written in? Esperanto? Thlinganeese? ;)

(blender stuff integration) Nice. Had a look at blender some years ago, mighty tool that. So let's see what comes of this.

(Rites) Okay, good, more what I'd call story content. Also about time those get finished. ;)

(lookiung for quest writers/ideas) Yesh! :D That, to me, sounds as *if* they're planning to add new quests!!!111oneone1!

(Volunteers, Forge meetings) Heck, I might even look into that at some point. But first let me acclimatize myself to Atys again. :)

(Steam) Weeee! Do you know if they'll stay with the f2p until 125 / monthly fee - model or are they planning to add a cash shop? And if so - what'll be in there? I have to say after the experience I just had with Neverwinter I personally would prefer to pay a monthly fee to unlock all options to microtransactions.

(More music) Okay.

(pvp) yyyyeeeeeeeeeesssssssss, we had it. Judging from my postings in the old forum the wonky implementation it had back then was one of the reasons for me to play less and less... ;)

Don't get me wrong, nothing against pvp in general - not if it's done right. Fighting for outposts (gvg), pvp events (fvf) and, if there has to be, some open for all areas too, but the way the latter were implemented back then kinda sucked:

First: it was buggy. You could chose "Karavan/Kami/Neutral" back then when you went there. One would think that Karavan and Kami then could fight with each other as much as they wanted, leaving the Neutrals to dig in peace. But the way it worked "Neutral" only meant that *you* couldn't attack other players at first ... Hooray! So some bleedin Yubobrains started hunting harvesters for a sport. Big "fun", since harvesting in some places already isn't really that save...

Second: Instead of adding special areas for the open pvp mode they just declared existing parts of the map now to be pvp, turning them into insta-no-go-areas for many harvesters and crafters, because of above mentioned Yubobrains.

That speciffic point wasn't so bad for me, since at that time I wasn't strong enough to wander around in the roots anyways, so I didn't feel like something had been taken away from me. But MANY people were REALLY angry. At about the same time WoW was released, so Ryzom started massively bleeding players...

IMO back then the much better option would have been to add new places as open pvp zones (like with the "pocket maps"). That way both sides would have been much happier - pvp would have been possible the way the pvp players wanted while the non-pvp players didn't have to feel like big chunks of the maps suddenly were being taken away from them. ^^

I'll have to see how it's implemented now and how ppl deal with it to know whether I like it or not.

(Trytonists) Okay, interesting.

(Ryzom Ring) Yes, that was it! Okay, so it doesn't exist right now in that form. But when they actually will create proper contend based on community ideas I don't mind that much - as long as there'll be *content*. :) (again - the *plattform* Ryzom already was damned cool, but it felt so empty of stories to interact with).

(more stuff) Thanks, you already told me a lot. :)

(Welcome Back! :D) Thnaaaax! :) Again - the way things are going I feel like I came back just at the right time. Back in the beta there was a real pioneer feeling, the community was really hyped about what Nevrax was creating, only for then sadly to go downhill from release on. Which was because of monetary issues and not them lacking ideas if I recall right, they couldn't afford to have people working on all issues at once like they were planning at first....

Remember the "Eight-Year-Plan"? The original creators certainly had some stuff planned for the game (adding new planets was one thing). Are they still involved in some way? Even if it's just telling what their rough ideas were so the community can maybe work on them?
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Last visit Sunday, 24 November 17:52:30 UTC
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