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broken mob respawns

While the sparse availability of choice animal loot may be considered an irregularity (nobody says that everything on Atys has to be symmetrical), I fail to see it as a bug. It may have evolved erroneously, as the contribution of Bisounicus suggests - I assume his information is based on insider knowledge rather than on speculation.

That means that the decision to let choice mobs spawn the way they are spawning now, and to let exc mobs spawn the way choice mobs were originally planned to spawn, has been taken over 10 years ago, at a time when the developers themselves were merely speculating about the outcome of such a respawn model for game balance and players' actions.

Since then, the world of Atys and its community have evolved, and got used to the mats as available nowadays.

If there would be a change, it would probably not a "gimme more" just implementing frequent choice mob respawn. And I would hate if the exc mob respawn would be restricted in exchange for.

I fail to see dramatic benefits with more choice mobs around, in certain cases rather the contrary.

A last word to the "mini bosses": Sup bosses are assumed to be not only stronger, but also smarter than other creatures, thus they managed not only to gather a crowd of minions, but also make them defend not just follow, with even some of the herbivores acting aggressively (Timkya's guards).

The "mini bosses" are even weaker than their named counterparts (Nymton is stronger than Death Kirosta, not to speak about Wikkah). So it is fairly sensible that they are less intelligent, too. They at least managed to gather minions around themselves, accompagnying them on their patrolway. But they did not develop far enough to train them as guards. That would sound plausible to me.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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