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Some personal thoughts about certain polemics against the Forge

Thanks, Deed. Placio, I do not know whether you did not realize it, but there were three events which influenced development in 2015 towards significant delays, and they have indeed been communicated.

1. The demise of the original paysafe option caught the Dev team off guard and demanded urgent action, as it endangered the economical existance of Ryzom. Loads of players were subbing using that payment scheme. The measures to be implemented absorbed considerable amounts of developers' resources.

2. The accession to Steam was a pleasant development, but not foreseen when the 2015 roadmap was designed. It also required and requires not few adaptations, and puts a lot of workload on the shoulders of both the volunteers, be they in Ryzom Core or Ryzom Forge project, and the Dev team.

3. During the course of development in the Forge the need arose to improve and extend the toolset including, but not limited to new converters from open source 3D design tools like blender into NeL's .shape file format.

Beneath that, the Forge has undergone a learning curve in which several steps prove to be more time consuming than expected, as it seems to me from conversations and lecture of Forge meeting protocols and transcripts.

There have been not few steps of progress, though. It may be not that important for some, but it looks as if the Ranger faction will be implemented by end 2015 or the first weeks of the new year. Also, not few objects and designs stemming from Forge development have been introduced and implemented.

As far as the communication was insufficient, feel free to propose ways to improve it. At least the announcement of Steam has been done in a large public assembly. The rest may have been communicated insufficiently for those not regularly following forums etc. But I feel it could all be found out.

Greetings and good game

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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