daomei, seams like we pretty much agree on everything but the fact that the new econ post merger stinks. every other point i made you basically agreed with, NH alts require work and time.
i also agree that there's not much to spend dappers on once you have all the basic stuff needed, another thing that should be improved along with missions for player that don't want to craft and dig.
on the part of players that are "lazy": getting a craft master is anything but fast, and as you point out Daomei, your play time is limited: this is the very fact as to why the econ stinks in many ways, i'm not saying give something for nothing, but let's face it, some people are only going to play an hour a day at most, thus they're not going to invest the effort required to get those high craft masters in a few weeks of playing. so they need a mission that can be done in that hour that will provide them with income to survive.
as for the issue of having things to spend dappers on: we need better day to day offerings from the merchants. right now the things they offer for sale are nearly worthless, and if sold for 2 dappers 90% of the server will still never buy the gear. i understand we need to keep crafting homins in business, but if the merchants sell things at least with decent stats and hp bonuses players might have something to buy.
as i said before: NH getting a change isn't the solution, new missions and merchants are.
i also agree that there's not much to spend dappers on once you have all the basic stuff needed, another thing that should be improved along with missions for player that don't want to craft and dig.
on the part of players that are "lazy": getting a craft master is anything but fast, and as you point out Daomei, your play time is limited: this is the very fact as to why the econ stinks in many ways, i'm not saying give something for nothing, but let's face it, some people are only going to play an hour a day at most, thus they're not going to invest the effort required to get those high craft masters in a few weeks of playing. so they need a mission that can be done in that hour that will provide them with income to survive.
as for the issue of having things to spend dappers on: we need better day to day offerings from the merchants. right now the things they offer for sale are nearly worthless, and if sold for 2 dappers 90% of the server will still never buy the gear. i understand we need to keep crafting homins in business, but if the merchants sell things at least with decent stats and hp bonuses players might have something to buy.
as i said before: NH getting a change isn't the solution, new missions and merchants are.
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Remickla (atys)
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