Thanks for the feedback, guys!
The deposit tracking is my favorite :-)
Yes, two distance measurements taken sufficiently far away from each other should let you narrow it down to 2 patches:
Imagine drawing a circle around yourself with the reported radius. The deposit is somewhere along that circle.
Move aside, do the same thing again: The two circles will intersect at two points, one of which is the deposit.
We can either sketch actual circles on a piece of paper, or take advantage of the "Law of cosines", calculate the angle, turn that much, and start walking right towards the source.
Yes, I'd love to hear those science questions! Sounds like something you'd have to set up experiments for, look at results, draft theories, verify with more experiments. Just perfect, especially if relevant for gameplay and thus genuinely interesting to my students :-)
The deposit tracking is my favorite :-)
Yes, two distance measurements taken sufficiently far away from each other should let you narrow it down to 2 patches:
Imagine drawing a circle around yourself with the reported radius. The deposit is somewhere along that circle.
Move aside, do the same thing again: The two circles will intersect at two points, one of which is the deposit.
We can either sketch actual circles on a piece of paper, or take advantage of the "Law of cosines", calculate the angle, turn that much, and start walking right towards the source.
Yes, I'd love to hear those science questions! Sounds like something you'd have to set up experiments for, look at results, draft theories, verify with more experiments. Just perfect, especially if relevant for gameplay and thus genuinely interesting to my students :-)