Welcome to you and your son!
I'm not a parent or teacher, but reading this post made me happy. It's great to see kids to learn useful and interesting stuff and having fun with it too!
I'll add a few (probably obvious) ideas since I'm not sure what else to say, take them with a grain of salt since I'm not an educator and don't spend much time around kids at the moment:
* This isn't a math or writing topic, but Ryzom is full of people who speak different languages, if language learning is something that interests you guys right now.
* Tiling/space filling: I don't think this is one of those traditional topics they teach kids, but it might be interesting. Questions: If I want to make sure I've explored this whole area with my prospecting cone (defined by my prospecting angle and range), how can I optimally do that? (And how is this made messy by "real life" implementation, for example if there's a tree where I was supposed to stand?)
* Finding things the mathematically correct way: I don't know what to call this since (sadly!) I never properly learned this skill(yet!). I feel like there's a "right way" to find a location in these circumstances: 1) The deposit tracking skill reports distance to a specific point: I really should only need two different measures of "distance to the point" to determine it's location, shouldn't I? That's how stereo vision, hearing, etc work, I'm told. 2) This might also be done with prospecting ("you find some matching materials nearby"), but this is less precise. I'm not a kid, but if you develop this lesson you can share it with me too. :)
* Map-making/surveying skills might be something you could do here too, in line with the previous idea. You could draw your own map. That seems like a bigger project but maybe a simple map with a few features would be enough to get familiar with the skills involved.
* I'd also like to mention that Ryzom is open source and also welcomes contributions. It's possible to look under the hood as it were, to make your own version of this game with modifications, to contribute back, and to help create things in this world that you want to have exist. This stuff might or might not interest you guys.
* Lastly, let us know if you'd like us to send you our Ryzom Science questions for consideration :) For example, my current one is "How is the _amount your death penalty would have been reduced_ related to _the experience you would have gained if not under death penalty_ ?" I'm not sure whether these would be boring or interesting to try to figure out, but you might get a few good questions to explore.
I'm not a parent or teacher, but reading this post made me happy. It's great to see kids to learn useful and interesting stuff and having fun with it too!
I'll add a few (probably obvious) ideas since I'm not sure what else to say, take them with a grain of salt since I'm not an educator and don't spend much time around kids at the moment:
* This isn't a math or writing topic, but Ryzom is full of people who speak different languages, if language learning is something that interests you guys right now.
* Tiling/space filling: I don't think this is one of those traditional topics they teach kids, but it might be interesting. Questions: If I want to make sure I've explored this whole area with my prospecting cone (defined by my prospecting angle and range), how can I optimally do that? (And how is this made messy by "real life" implementation, for example if there's a tree where I was supposed to stand?)
* Finding things the mathematically correct way: I don't know what to call this since (sadly!) I never properly learned this skill(yet!). I feel like there's a "right way" to find a location in these circumstances: 1) The deposit tracking skill reports distance to a specific point: I really should only need two different measures of "distance to the point" to determine it's location, shouldn't I? That's how stereo vision, hearing, etc work, I'm told. 2) This might also be done with prospecting ("you find some matching materials nearby"), but this is less precise. I'm not a kid, but if you develop this lesson you can share it with me too. :)
* Map-making/surveying skills might be something you could do here too, in line with the previous idea. You could draw your own map. That seems like a bigger project but maybe a simple map with a few features would be enough to get familiar with the skills involved.
* I'd also like to mention that Ryzom is open source and also welcomes contributions. It's possible to look under the hood as it were, to make your own version of this game with modifications, to contribute back, and to help create things in this world that you want to have exist. This stuff might or might not interest you guys.
* Lastly, let us know if you'd like us to send you our Ryzom Science questions for consideration :) For example, my current one is "How is the _amount your death penalty would have been reduced_ related to _the experience you would have gained if not under death penalty_ ?" I'm not sure whether these would be boring or interesting to try to figure out, but you might get a few good questions to explore.