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Shattered Ruins #1

That is my point exactly.

How is the new player supposed to figure out all those subtleties from the brief blurb in the TUTORIAL? I was later given a personal tutorial on sneaking which helped immensely. But I do not need to do 9 dangerous collecting missions to know it's dangerous. One, maybe two, with actual suggestions for success from the tutorial, would be more than sufficient.

I didn't say the game mechanics are bad, or at least didn't mean to say that. I'm still here. I said the tutorial is so bad it could turn off potential players. It made me quit for several years. Unlike me, most players who get turned off by a game don't try again later. Like the Zun Amber quest which had a 2% drop rate for me. Really? 40 or so tries to learn how to prospect one item? With no idea whether I am doing it incorrectly, or have just displeased the RNGods somehow? That is not effective teaching. Make the tutorial a 20% or 30% drop rate, giving a success, and have the lesson say "sometimes you may have to try 50 or 100 times".

There were no players available when I asked in Regional chat. I *never* consider asking newbie questions in world chat in any game I play. I consider that to be spamming. The tutorial should teach what is needed, and not depend on other online players to save it. Fortunately, there is now a good tutorial online. :-)
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Last visit Thursday, 28 November 08:26:40 UTC
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