Oihhi --
I would disagree strongly with your last statement, speaking as a harvester and crafter. I find the balance of crafting and killing to be, if anything, slightly biased in favor of crafting. It's hard to kill if you don't have armor and weapons, and the mobs don't drop any. (HINT: Do not buy the $%^&*( that the NPC Vendors are selling. Go to the Resale tab or talk to someone to get gear.) :) (Oh, yes, the key to riches from rewarding missions is crafting.)
I would say that if you stay well back and don't excite them, that they will move off about every 5 minutes out of a 10 min. cycle. I haven't timed it carefully, but I have certainly seen it.
As I explained in my previous post, the instructions are meant to push you into team work. In the main game, harvesting tends to be easier in terms of aggro at least at the low levels, and even at high levels there are safe places to harvest most choice and exe materials. Supreme mats are another kettle of kirostas...
The intro play on the island is not all that different from the mainland play except for the fact that it is largely mission driven and on the mainland there is less of a driving force from the missions. There are missions, but you don't need them to advance. As I run through Silan periodically, I have found more and more that the lessons taught there are relevant to the mainland, but that they are more subtle than they appear.
If you read all the material presented it does give you a pretty good intro to the game mechanics.
I would disagree strongly with your last statement, speaking as a harvester and crafter. I find the balance of crafting and killing to be, if anything, slightly biased in favor of crafting. It's hard to kill if you don't have armor and weapons, and the mobs don't drop any. (HINT: Do not buy the $%^&*( that the NPC Vendors are selling. Go to the Resale tab or talk to someone to get gear.) :) (Oh, yes, the key to riches from rewarding missions is crafting.)
I would say that if you stay well back and don't excite them, that they will move off about every 5 minutes out of a 10 min. cycle. I haven't timed it carefully, but I have certainly seen it.
As I explained in my previous post, the instructions are meant to push you into team work. In the main game, harvesting tends to be easier in terms of aggro at least at the low levels, and even at high levels there are safe places to harvest most choice and exe materials. Supreme mats are another kettle of kirostas...
The intro play on the island is not all that different from the mainland play except for the fact that it is largely mission driven and on the mainland there is less of a driving force from the missions. There are missions, but you don't need them to advance. As I run through Silan periodically, I have found more and more that the lessons taught there are relevant to the mainland, but that they are more subtle than they appear.
If you read all the material presented it does give you a pretty good intro to the game mechanics.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>