Why would I ignore the tutorial for the part of the game I like? And I cannot just skip over one quest. I tried.
If there are alternate places to do it, why does the quest send newbies to the most dangerous place? That's a retarded design. Especially since solo killing the 10 for the Fight quest is trivial. I don't think I dropped below half while killing all 10.
And absent hints from the game, how long would an average new player wait to see if the whole flock critters moves away? That doesn't happen in any other game. In fact, the entire flock came back to aggro on me after I died the first time and returned.
How is the main game different for crafters? I have never understood games (and there are many) where the introductory play is nothing like the regular play. I'm looking to replace two of those now. I was hoping this would be the replacement.
I appreciate the help Bitty, but it seems to me to be yet another fighting game with a tacked-on crafting system, albeit one of the better systems I've seen.
If there are alternate places to do it, why does the quest send newbies to the most dangerous place? That's a retarded design. Especially since solo killing the 10 for the Fight quest is trivial. I don't think I dropped below half while killing all 10.
And absent hints from the game, how long would an average new player wait to see if the whole flock critters moves away? That doesn't happen in any other game. In fact, the entire flock came back to aggro on me after I died the first time and returned.
How is the main game different for crafters? I have never understood games (and there are many) where the introductory play is nothing like the regular play. I'm looking to replace two of those now. I was hoping this would be the replacement.
I appreciate the help Bitty, but it seems to me to be yet another fighting game with a tacked-on crafting system, albeit one of the better systems I've seen.