Not all players I've met feel the same way, though.
I would also feel happy not being over-directed. Some people really do just want to be crafters and not learn the other skills, for example. There are lots of stories that have yet to be lived in Atys. Something that seems unusual at first can add a lot of richness the world here. Again, that's part of the draw of Ryzom for me -- there's no particular way I have to play, and my actions can have an impact on how the world develops.
And I suppose this should go without saying, but to me it's important that people don't feel pressured to stay and participate in the world longer than they're enjoying it. Ryzom is supposed to be fun, not an obligation, at least in my thinking.
I would also feel happy not being over-directed. Some people really do just want to be crafters and not learn the other skills, for example. There are lots of stories that have yet to be lived in Atys. Something that seems unusual at first can add a lot of richness the world here. Again, that's part of the draw of Ryzom for me -- there's no particular way I have to play, and my actions can have an impact on how the world develops.
And I suppose this should go without saying, but to me it's important that people don't feel pressured to stay and participate in the world longer than they're enjoying it. Ryzom is supposed to be fun, not an obligation, at least in my thinking.