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Ryzom Economy (or is DP really necessary)

Though I did not do it for quite a time, I experienced that raw materials (both harvested and looted) on sale at rates of around 2000% (I use 1999%) often sold very well.

For example: some q221-248 stuff (cuttler, jugula, jab, Horncher whatever) stuff sells well at 500-700dappers/mat, so does digging mat 220-250. The reason simply is that crafting missions give 1000-1300dapper/mat yield. Buying the stuff at the spot, crafting, and handout to NPC still gives 500-600dap/mat profit for the crafter without the pain to get the mats.

Equally, putting 50-100 stuff on resale for 10-30dap/mat is not much, but especially looted stuff is stacking up fast, filling up bag and mount inv. For players wanting to up their crafting it is acceptable to pay some 10-50k to up some ten levels or so. Ways easier to get the dappers rather than e.g. the faction points for generics, and faster than having the trouble to hunt or harvest the stuff themselves. RL time is the most valuable resource ingame.

So, there is some economy. Sometimes creativity and fantasy of the playerhood seem to be short of the opportunities the economy is offering.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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Last visit Sunday, 16 February 16:40:43 UTC
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