I feel the need to add some more about my opinion.
Raising the cap is a bad idea. Why?
Well, let's do some general consideration:
1. New players already have a long path in front of them. Having the masters at 250 or 300 doesn't make any big difference. If they enjoy the game with a 250 goal, it will be the same with a 300 goal.
2. Raising the cap is something that will impact only the old players, good or bad depending by their feelings.
3. Raising the cap doesn't means just change a value in a database. It would means: new titles, new regions, new animals with higher level, new nameds, new bosses., new missions. That's a bunch of work that would require a lot of people working on it. Considering also the scripted AI, I don't see it something easy to do. Unless you want a region similar to Almati Wood. With Ring any player can make a better one.
I'm not against raising caps by principle. It is generally a good idea in quest driven MMO, but Ryzom is not this kind of MMO.
(continue)
Raising the cap is a bad idea. Why?
Well, let's do some general consideration:
1. New players already have a long path in front of them. Having the masters at 250 or 300 doesn't make any big difference. If they enjoy the game with a 250 goal, it will be the same with a 300 goal.
2. Raising the cap is something that will impact only the old players, good or bad depending by their feelings.
3. Raising the cap doesn't means just change a value in a database. It would means: new titles, new regions, new animals with higher level, new nameds, new bosses., new missions. That's a bunch of work that would require a lot of people working on it. Considering also the scripted AI, I don't see it something easy to do. Unless you want a region similar to Almati Wood. With Ring any player can make a better one.
I'm not against raising caps by principle. It is generally a good idea in quest driven MMO, but Ryzom is not this kind of MMO.
(continue)
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GilgameeshLegion of Atys