[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is heavily edited]
There are different dimensions.
One is the overall design of the game which holds a beautiful symmetry and consistency.
Next is: it does not deal with the "problem" of getting fame up and down. There would hardly be a roleplay justification to bring my reputation down to get a crafting plan. Ok, I could construct one, and probably would.
Marauders are somewhat different, but in no way completely. Like Rangers and Trytonists, they emphasize the concept of one hominity above all differences. Like most homins, they emphasize the importance to fight the kitins. Like many Matis, they hate the Fyros nationals, like many Fyros, the Matis nationals etc., like Kamists, the Karavan followers and vice versa.
There are ways more similarities between Marauders and other homins. The state space in which homins and their differences as well as similarities do exist is the design of Atys. In this state space it is crucial to maintain symmetry and equilibrium. A single subset is not "completely different" from other subsets, and should be subjected to the same basic design principles as the others. Hence it is reasonable that a Marauder welcomer works similarly as a tribe or nation welcomer, a (possible future) Marauder journeyman/scout similarly as a Matis or Tryker journeyman/scout. Everything else would cause senseless and brainless extra work and be a cause of infinite new bugs.
Virg
Daomei. Many marauders have -100 fame. We are 'harmed' if we want to do any generic plan or any rite etc etc. Arguing we chose this life is mute. This is a valid game option and as such things should be designed around that option.
Marauders have to grind fames from -100 to 30 if we want to do anything.
Each civ be it tryker, fyros, matis or zorai are just echos of each other. Therefore they can have the same merchants, they can have the same city welcomer.. make something for one civ? Copy, paste, change a little and stick it back into the other civs.
Marauders are completely different ....
There are different dimensions.
One is the overall design of the game which holds a beautiful symmetry and consistency.
Next is: it does not deal with the "problem" of getting fame up and down. There would hardly be a roleplay justification to bring my reputation down to get a crafting plan. Ok, I could construct one, and probably would.
Marauders are somewhat different, but in no way completely. Like Rangers and Trytonists, they emphasize the concept of one hominity above all differences. Like most homins, they emphasize the importance to fight the kitins. Like many Matis, they hate the Fyros nationals, like many Fyros, the Matis nationals etc., like Kamists, the Karavan followers and vice versa.
There are ways more similarities between Marauders and other homins. The state space in which homins and their differences as well as similarities do exist is the design of Atys. In this state space it is crucial to maintain symmetry and equilibrium. A single subset is not "completely different" from other subsets, and should be subjected to the same basic design principles as the others. Hence it is reasonable that a Marauder welcomer works similarly as a tribe or nation welcomer, a (possible future) Marauder journeyman/scout similarly as a Matis or Tryker journeyman/scout. Everything else would cause senseless and brainless extra work and be a cause of infinite new bugs.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral