It is a really hard inconvenience to force dedicated crafters who are roleplayers as well to lower all their stats to -10. It is not about the hardship to bring it back to, say, e.g. all +50 or some higher, though this is indeed more work than bringing all stats to -100. In fact, I have probably done more fame grind than most of the marauder players, by getting the "I am a Legend" achievement (max tribe fames) so this is not the point.
The point rather is that for any dedicated kamist, karavan, national, ranger, it is disruptive for their roleplay, and thus prohibitive. And it would be introduced after the fact of having decided to such a way of playing. There is nothing a player cannot get before becoming marauder (all the rites may be done before), and the constraints are well known and intensely discussed. So introducing a crafting plan others cannot get would be plain unfair.
The point rather is that for any dedicated kamist, karavan, national, ranger, it is disruptive for their roleplay, and thus prohibitive. And it would be introduced after the fact of having decided to such a way of playing. There is nothing a player cannot get before becoming marauder (all the rites may be done before), and the constraints are well known and intensely discussed. So introducing a crafting plan others cannot get would be plain unfair.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral