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Discussing the Marauder Faction/Cult

Virg
3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?

Everyone starts as a neutral, with access to all 4 generic plans from the nation welcomers. Moreover, the missions are incredibly easy to do, but for a small investment on your part (I think you are required to craft a few things of your own).

However, going marauder and getting out of marauder is a rather big time commitment. If you choose to go marauder right off the bat, I would say it's on you. You willingly forego access to a number of things, including but not limited to rites (+crafted item durability, +sap, +hp, +focus x2) and welcomer missions.

When compared, the tasks are imbalanced.

On one hand, someone who wishes to be anything but marauder would have to lower their fame, perform the marauder rite, AND raise their fame again, all for one generic plan. On the other hand, a future marauder only needs to wait a while until they complete the rites and missions that give them bonuses.

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