IDEAS FOR RYZOM


Discussing the Marauder Faction/Cult

Sorry to everyone who posted but I skim read 5 pages of comments so might repeat someone. I am simply going to post what I want (in the correct order) to happen to the marauder organisation. I have already begun making some of these things on ARK.

The reason for this post is because I believe that with these additions I would say the marauder organisation would be a great addition to the game and worth keeping.

NB: If you would like to reply to a particular idea, please use the colour used to highlight at least one word for easy referencing. Thanks.

1. Finishing the Lore: Gaueko is working hard on doing this. Looking forward to when he is done.

2. Marauder Occupation + NH: The marauder occupation should reflect well.. the marauders. In essence: A) We kill normal city guards. B) They drop racial tokens (imperial, federation etc.). C) We trade in to a special marauder NH for marauder organisational points, titles and dappers. The marauder occupation provides an excellent driver for RP and PVP involving other nations.

3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?

The colour I used is teal. For the forum code you want to write [color=teal]Virg you are moronic! Everyone should have access to craft plans.. even though marauders don't![/color].

4. Marauder missions: Self explanatory.

5. Craft merchants fixing: NPC HA craft merchants need fixing.

6. Almati Woods teleport: Assuming we already have our OOC teleport then a RP teleport isn't a top priority (which is why its 6). This would be cool to introduce some ranger-marauder cross RP.

7. Marauder OP drill+mats Zinukeen pink I think. I should imagine neutrals should also get the same and then building a drill should have fame restrictions. So marauders can only build a marauder drill etc etc.

8. Marauder teleport animation: Black smoke + zinukeen pink flashing lines. For players with -100 in all fame. Got to earn your style :P

9. Marauder pick: Can purchase using marauder organisation points.

10. Booze and gambling: Speciality craft marauder booze because tryker and fyros stuff just doesnt quite cut it. Also introduction of the brotherhood of the traveling gubani to the camp.

From here on out who knows! Maybe a second occupation, stealing the Pyr hottub etc etc..

I can dream of the day when the marauder organisation has all these things. Will be a wonderful great day.


Oh also.. I would define marauders as a multi-national organisation. We have a wide variety of players using different RP-stances from freedom-fighters to criminals. I can assure you that some of the freedom fighters still believe they belong to a particular nation but are just anti-government.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Show topic
Last visit Saturday, 23 November 13:24:02 UTC
P_:G_:PLAYER

powered by ryzom-api