Daomei I apologise, I did not mean that. I just meant the frustration of discussing abstract concepts is being lost in translation and we are misunderstanding what eachother means and talking at cross purposes a lot. I simply meant that I could explain what I meant in person.
1) A permanent city: the camp is meant to be temparary.
2) A respawn point in camp.
3) An effective way of dropping fame that is not simply clicking a mouse to renounce fame over and over. Missions to kill guards would be good. This would be a good counterpoint for missions to help people leave mara.
4) A series of missions similar to City Welcomers that would allow mara to lose a little fame just as homins gain a little for civs ones. But make them really hard. It would also be nice to have a generic spear plan as a reward. I think I was told that one exists but is no implemented.
5)Mara rite needs fixing.
1) A permanent city: the camp is meant to be temparary.
2) A respawn point in camp.
3) An effective way of dropping fame that is not simply clicking a mouse to renounce fame over and over. Missions to kill guards would be good. This would be a good counterpoint for missions to help people leave mara.
4) A series of missions similar to City Welcomers that would allow mara to lose a little fame just as homins gain a little for civs ones. But make them really hard. It would also be nice to have a generic spear plan as a reward. I think I was told that one exists but is no implemented.
5)Mara rite needs fixing.
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