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Discussing the Marauder Faction/Cult

Hm, I still do not buy that concept of a nation, and for my taste, the definition of a nation as imagined community is bit too postmodern and arbitrary. I prefer more down-to-earth views like those of Wallerstein and others in traditions of Marx or Weber. A nation is not only a cultural and traditional, but even more a socio-economic and legal entity. Of course, atysian societies and communities are not really comparable, but even marauders have to eat, to clothe, to build weapons and tools etc., imagined community does not help so much with it. And in real nations, a common legal system, rules of residence, property rights and their limits etc. are fundamentals which are definitely not imagined.

And no, I categorically deny the concept of a 'savage' for the marauders, it does not fit at all. They are violent, and in some of their views fanatic, but resembling ways more the conquistadores rather than any south american tribe in their attitude to the people in the new territories.

I agree that the marauders created, to some extent, a common culture, at least a language of their own. Beneath that, I fail to see that they are really one people. Every clan is a community in its own right, every marauder inside these boundaries a lawmaker of her/his own, entitled to act how she likes as long as she has the strength to defend that against anybody contesting it. So, there is no common law for marauders, only some rules of customary behaviour. And I saw marauder clans acting very differently, some were in drug trafficking, some in employing enslavement, some were in rather close communication with non marauder homins.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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