Ideas for the exit missions for marauders:
0: Renouncing maraudership should end up in death with DP. Everything else would be ridiculous.
1: Checking out at Zinuakeen. The former marauder has to access every zinuakeen to renounce her/his checkin.
2. Recompense the guards murdered previously. This may become tricky. Access every of the 4 guards (right click) to obtain a recompensation mission. Mind that invul/MPA may be necessary for. The guard will ask you to harvest (or gain) some excellent mat of the region, some of every season/daytime. This is just an idea, as this may be too easy if others harvest or provide the mat. It may be mission mat to avoid that, but then, the level of the former marauder has to be taken in account: a level 100 digging marauder cannot be compelled to dig q200 mission mat. So pls think about and make proposals.
3. Other recompensations. Open to proposals.
Baseline is that it should be hard, but interesting and challenging. It might be a blueprint for revocation of K/K and nation negative fames as well.
0: Renouncing maraudership should end up in death with DP. Everything else would be ridiculous.
1: Checking out at Zinuakeen. The former marauder has to access every zinuakeen to renounce her/his checkin.
2. Recompense the guards murdered previously. This may become tricky. Access every of the 4 guards (right click) to obtain a recompensation mission. Mind that invul/MPA may be necessary for. The guard will ask you to harvest (or gain) some excellent mat of the region, some of every season/daytime. This is just an idea, as this may be too easy if others harvest or provide the mat. It may be mission mat to avoid that, but then, the level of the former marauder has to be taken in account: a level 100 digging marauder cannot be compelled to dig q200 mission mat. So pls think about and make proposals.
3. Other recompensations. Open to proposals.
Baseline is that it should be hard, but interesting and challenging. It might be a blueprint for revocation of K/K and nation negative fames as well.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral