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Discussing the Marauder Faction/Cult

Lacuna, while the point you make is interesting, I do not fully agree. One may argue that marauders may be considered a nation. I see, though, rivaling nomadic clans in much of inner conflict as well, temporarily accepting the strongest and most cruel of them as a warlord. Still, there is no ingame infrastructure issueing social security cards from the ancient lands to marauder homins of the new territories, who are largely apostates, dissenters, rebels, and partially even criminals from the existing nations in the new lands, not expeditionary soldiers of a nation in the ancient territories.

I miss the recognition of the marauders as a nation anywhere in the game. One may argue that the presence of Akilia during the meeting in Almati in the wake of the second swarming was kind of a de facto recognition. Even that is arguable, and the path from de facto to de jure (with nation points) may be long if not infinite, it may remain in the state of a frozen conflict forever.

Until now, the marauders fall short of being a recognizable national entity. This is even more true as long as they are openly striving for the destruction of all existing nations and the forceful suppression of any of the existing cults. There is no way to establish marauder envoys, even less than to establish kitin diplomats.

Edit: To add that one: During all discussions of the status of the clans of the marauders as an entity, I never perceived them to be regarded a nation, rather kind of a faction, "tierce faction" or third faction, not fifth nation. So demanding the powers (and limitation of powers) of a faction such as resurrection, teleportation etc., and the privileges of a nation (occupations, nation points) at the same time seems to be an example of grabbing the whole arm.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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