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Discussing the Marauder Faction/Cult

To go to the KL a marauder simply has to wear a helmet so that they are not recognized :) and in this way you get to fool the stupid temple transporters :D

I don't know if what Bina says is true, but the lack of action does support it for the moment. If the people that choose the direction this game is heading have decided to stop trying to create an entire new civilization just to make 10-20 marauder players happy they should probably just say so :P

But as I see it the marauders as a playable faction is not working, and would require a lot of work that apparently is not coming anytime soon. If my company was selling a broken product that was driving customers away, i would pull that product from the market and either redesign it or completely trash it.

I think it is a shame that so much energy was spent making the marauder camp and TPs, but thats not something we can get back, and alone is not a reason to continue something that isn't an improvement to the game.
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Last visit Thursday, 14 November 04:56:47 UTC
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