The point of any "fixing" thread, in my opinion, should not be "this needs to be fixed" (implied by someone else), but "this change" should be implemented because it doesn't break anything and it makes (this aspect) better.
The original post here proposed a poorly described set of changes to the protective and healing auras and merely said the changes would make the game "more dynamic", without specifying how the change would do so, nor how the impact on the current use of those stanzas would be mitigated. Naturally it met resistance.
In the meantime, you are correct that the point of the discussion wandered. The question then becomes: What are the "two completely different points of view"? Is if PvP vs. PvE? (I don't think so.) Is it "rapid action fighting"? What is it?
The original post here proposed a poorly described set of changes to the protective and healing auras and merely said the changes would make the game "more dynamic", without specifying how the change would do so, nor how the impact on the current use of those stanzas would be mitigated. Naturally it met resistance.
In the meantime, you are correct that the point of the discussion wandered. The question then becomes: What are the "two completely different points of view"? Is if PvP vs. PvE? (I don't think so.) Is it "rapid action fighting"? What is it?
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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