IDEAS FOR RYZOM


How to fix the game (brainstorming)

Mjollren
Bitttymacod
I have not met an MMO that does not involve a lot of time investment on the player's part and a significant amount of grind.  As for the staying power of new players, churn is also a feature of all games.
That grind must be either fun or addictive (think rats pressing a lever for random cheese drops addictive, there's a study on this). Ryzom promises neither. You grind just because you're required to - impossible to hit some mobs or players otherwise - not because you want to unlock some high level fun content.

Strange, Mjollren. Did you ever read that "Chasing the Ding" signature? Did you understand it, and did you ever share the feeling, the satisfaction to improve, much more when you experienced the results, were rewarded by new stanzas to try?

All that was no fun, did not motivate? I doubt. Moreover, as Bittty told, "you guys" (it is appropriate here) constantly confuse "it is no fun" with "it is no fun for me".

I was never bored during leveling. When doing my first melee master (dagger) I got used to train naked, because at that time, I depended on other players to craft my armor, and it was valuable for me, even emotionally, as nice higher players had bothered to craft it for me, mostly beatiful stuff according to my wishes. Additionally, it was fun and thrill to take on cuttlers in FF naked, armed only with two tekorn daggers. This works better than you think, of course it needs a very attentive healer.

I had other methods to make level grind interesting. My ele training, as far as it was solo, was, once I was higher in level, performed in regions like SC and GoC, where cuttlers, tyranchas, jugula etc. are attacking herbies, which had to serve as my tanks. This was not without dangers or failures, but never boring. And, to be honest, I can, at least at times, even enjoy repetetive stuff, it is somehow reassuring and relaxing and may free your mind. Same goes, even more, with digging which can indeed be very addictive.

Yes I know, you'll find that ridiculous. I for my part could equally rant about PvP, that it is boring, always the same, leading to nothing than waste of good equipment, and is most times not a victory of the better fighter than of the faster box, the stronger weapon or better armor, or even the larger number, and often leads to dissent and resentment, sometimes even hate. All that is true and untrue at the same time: it is true for me, as I don't like PvP and have no fun with. I is of course not true for people who practise and like it and I am far from miswanting or deriding their fun.

Nothing is fun about pressing "4" to heal, for 30 minutes/level at 240. .. For every person that says Ryzom's grind is fun, I hear 10-20 others who say it's not, or just quietly slip away because of the state of affairs.

I doubt your "statistics". Of course one can practise level training in a boring way and get bored - how astonishing. I have leveled up everything without boredom, and am still helping off team at times.

There are a lot of things which require improvement in Ryzom, the skill ladder clearly is not among them.

Edit: just read and +1 Placio

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
Show topic
Last visit Tuesday, 26 November 16:50:06 UTC
P_:G_:PLAYER

powered by ryzom-api