I come late to this argument, but I have to say first, that the proposed disconnect of the auras from each other and from other players is MUCH more than changing a few constants in the code. The interactions between the auras/protections/heals is built into the code. The durations and cooldowns are just constants to be adjusted, but the rest is coding, and not simple coding either. (I'm speaking conceptually, not from any knowledge of the actual code.)
In addition, if those changes had been in effect when I started the game I never would have stayed and learned to appreciate all that Atys is. You won't be attracting *more* people (necessarily), just *different* people, and you will be removing one refuge of careful gameplay for yet another button-mashing twitch game.
My opinions.
In addition, if those changes had been in effect when I started the game I never would have stayed and learned to appreciate all that Atys is. You won't be attracting *more* people (necessarily), just *different* people, and you will be removing one refuge of careful gameplay for yet another button-mashing twitch game.
My opinions.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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