You won't bring in new players with such a gameplay, even though you implement some new content. The first things a player looks at when he tries out a game are:
- the graphics
- the gameplay
- how much time it takes to actually get to HL content
- and finally is the HL content great enough to encourage you to play.
You can have the greatest end game content, it won't change a thing if the gameplay is boring as hell.
"i don't see what's wrong with them as they are, and i don't even use 75% of them for much of anything at all." (Talkirc)
That's exactly what I'm talking about: too many things in this game have almost no use. I understand that changing things disturb everyone, and that it scares people but sometimes it is really necessary to open your eyes and realize the problem. New content is crucial, but the gameplay is fundamental, and at the moment, it is really boring - and I've been playing Ryzom for a long long time - (especially if you compare it with other games, and yes, that's what you have to do in order to attract the masses: be competitive, and adapt to the market. Ryzom has unique features (RP, for example) but it is really not enough to bring in new players).
"Time is better spent testing things rather than throwing out every idea that does come onto the forums." (Bones)
That's exactly what should be done, yeah!
Other than that, I won't argument any further since I have the feeling that everything has been said. Thanks for sharing your opinions guys.
- the graphics
- the gameplay
- how much time it takes to actually get to HL content
- and finally is the HL content great enough to encourage you to play.
You can have the greatest end game content, it won't change a thing if the gameplay is boring as hell.
"i don't see what's wrong with them as they are, and i don't even use 75% of them for much of anything at all." (Talkirc)
That's exactly what I'm talking about: too many things in this game have almost no use. I understand that changing things disturb everyone, and that it scares people but sometimes it is really necessary to open your eyes and realize the problem. New content is crucial, but the gameplay is fundamental, and at the moment, it is really boring - and I've been playing Ryzom for a long long time - (especially if you compare it with other games, and yes, that's what you have to do in order to attract the masses: be competitive, and adapt to the market. Ryzom has unique features (RP, for example) but it is really not enough to bring in new players).
"Time is better spent testing things rather than throwing out every idea that does come onto the forums." (Bones)
That's exactly what should be done, yeah!
Other than that, I won't argument any further since I have the feeling that everything has been said. Thanks for sharing your opinions guys.