i've not given up yet bones on the forge, and still am working on my own projects personally little by little. I've been offered the help of RL programmers to assist me in my works, but i don't want to ask anyone to potentially waste their time should a project i'm working on be refused for any reason.
i personally won't submit anything for consideration until i think it's "done" partly because i want to be able to talk about my works freely and openly with anyone, unhindered by an NDA, and with the option for those that refuse to allow me to work alone the chance to join me. personally i feel half the reason that things people work on via the forge don't go live is because they are not able to freely talk about what they do if they officially join a team, the NDAs hurt the people working on things because they can't rally support for what they're doing, thus there's no outcry from the players that want to play the newly developed content someone has created.
another thing that i think will hinder the forge developers is the fact that translation is such a difficult issue, google translate doesn't do a good enough job because it can't translate ryzom names and other various game only words and references. i know there's a translation team for the ryzom forge, and i have no doubt they're very busy with many projects as there's likely not a large number of them to work on things.
the ryzom forge and it's teams has the POTENTIAL to do great things for ryzom, and while some might call ark (formerly know as arcc) shaky, it's the best we've got and it's better then nothing at all. ryzom can't afford at this current time to employ the number of dedicated programers it would take to learn the original nervax code and programming to replace ark. maybe there will come a day when ryzom will thrive enough for that to happen and that team of programers can code the features and content that ark has provided into the proper programming for ryzom code, and over time phase arc out from use on the live server. (arc would still be a good way for non programers to develop new content to turn over to that team of programers to then code into the game, thus arc would be the open-source development tool and the programers would be the final step to make something for the live server.)
but much like i said and as bones said, i don't see what's wrong with them as they are, and i don't even use 75% of them for much of anything at all.
let's work on new content that might draw back the masses that have left, and hope that extra income will lead to bug fixes and perhaps even more players returning to the bark. (and i'll say yes we're in our comfort zone, so let's get some new content that throws us out of it.)
talk, long-winded as ever.
i personally won't submit anything for consideration until i think it's "done" partly because i want to be able to talk about my works freely and openly with anyone, unhindered by an NDA, and with the option for those that refuse to allow me to work alone the chance to join me. personally i feel half the reason that things people work on via the forge don't go live is because they are not able to freely talk about what they do if they officially join a team, the NDAs hurt the people working on things because they can't rally support for what they're doing, thus there's no outcry from the players that want to play the newly developed content someone has created.
another thing that i think will hinder the forge developers is the fact that translation is such a difficult issue, google translate doesn't do a good enough job because it can't translate ryzom names and other various game only words and references. i know there's a translation team for the ryzom forge, and i have no doubt they're very busy with many projects as there's likely not a large number of them to work on things.
the ryzom forge and it's teams has the POTENTIAL to do great things for ryzom, and while some might call ark (formerly know as arcc) shaky, it's the best we've got and it's better then nothing at all. ryzom can't afford at this current time to employ the number of dedicated programers it would take to learn the original nervax code and programming to replace ark. maybe there will come a day when ryzom will thrive enough for that to happen and that team of programers can code the features and content that ark has provided into the proper programming for ryzom code, and over time phase arc out from use on the live server. (arc would still be a good way for non programers to develop new content to turn over to that team of programers to then code into the game, thus arc would be the open-source development tool and the programers would be the final step to make something for the live server.)
but much like i said and as bones said, i don't see what's wrong with them as they are, and i don't even use 75% of them for much of anything at all.
let's work on new content that might draw back the masses that have left, and hope that extra income will lead to bug fixes and perhaps even more players returning to the bark. (and i'll say yes we're in our comfort zone, so let's get some new content that throws us out of it.)
talk, long-winded as ever.
---
Remickla (atys)
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and CraftersOther games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents