I, for one, am not saying that auras do not work properly. (Well, they actually don't, but it might be another topic.)
Placio : Klrs is proposing to reduce MPA cooldown but also reduce it's duration, which means finding the proper CD/Duration for which MPA would still be balanced. He proposed a 4 seconds duration, which does not make it anymore powerful than it actually is. It would probably be less powerful, actually, since 4 seconds can hardly save you from really tough situations in this game - while the actual duration saves you from almost any situation at all. So you're very, very, very... far from making the boosts permanent.
"in fact because you cannot hit an aura everytime you are in the slightest trouble you must learn to play/fight dynamically."
I do find this fact quite amusing, since Ryzom is probably everything but learning to play/fight dynamically. At least, not in PvE, Plac.
Talk : I'll go back to saying that a more dynamic gameplay does not make a game easier in any way. In FF14 as a melee DPS you have up to 24 skills to cast/25 seconds while dodging any and all spells the bosses cast at you + monitor your debuffs - and it gets quite hard.
Although, only updating the auras will not really affect the gameplay, but I believe it is one step to a more dynamic gameplay, even though everyone seems to think otherwise and even though older players will just tell you that everything works like a charm. *wink*
Placio : Klrs is proposing to reduce MPA cooldown but also reduce it's duration, which means finding the proper CD/Duration for which MPA would still be balanced. He proposed a 4 seconds duration, which does not make it anymore powerful than it actually is. It would probably be less powerful, actually, since 4 seconds can hardly save you from really tough situations in this game - while the actual duration saves you from almost any situation at all. So you're very, very, very... far from making the boosts permanent.
"in fact because you cannot hit an aura everytime you are in the slightest trouble you must learn to play/fight dynamically."
I do find this fact quite amusing, since Ryzom is probably everything but learning to play/fight dynamically. At least, not in PvE, Plac.
Talk : I'll go back to saying that a more dynamic gameplay does not make a game easier in any way. In FF14 as a melee DPS you have up to 24 skills to cast/25 seconds while dodging any and all spells the bosses cast at you + monitor your debuffs - and it gets quite hard.
Although, only updating the auras will not really affect the gameplay, but I believe it is one step to a more dynamic gameplay, even though everyone seems to think otherwise and even though older players will just tell you that everything works like a charm. *wink*