I actually agree with Klrs' whole idea of making the gameplay more dynamic. I highly doubt that a more dynamic gameplay makes a game easier in any way. I also have to say that there is a long way to go if you start caring about the long time players, since they most likely won't want to see the game evolve. (Ooh, sensitive subject.)
However, I am well aware that we lack the resources (such as devs and what not) to start balancing the game. It is true that before even thinking about balancing the game, the game needs to work as it is supposed to. Which is obviously not the case.
However, I am well aware that we lack the resources (such as devs and what not) to start balancing the game. It is true that before even thinking about balancing the game, the game needs to work as it is supposed to. Which is obviously not the case.